About four weeks ago we were tasked with developing a game. The key idea was to create a fairly realistic project environment and get us the students to experience real-world issues: such as a customer, process management, team management, technical interest and of course the end game. Our customer was CRANN, an institute focusing on Nano-technology research at Trinity and it was around this area of the small-scale that we needed to base the game. In return we would get a small budget to spend on art. Split up into teams of about four we were told to make use of the ever more popular SCRUM methodology and start speaking to our customer. At the end of the project last week I would have to say I’m proud of what the team achieved and I have to thank those who helped us out, Dermy, Pete, Stephen, Alan B, David M and Keelin and a few other people who offered some very useful advice. The project went about as smooth as they can, a real mixture of conflicting, ever changing realities, needs and issues solved and continually fixed by some very proactive team members in a very short amount of time. I feel very lucky in the group of people I worked with, and each new project is always unique and a special education of its own. The only regret I have is that the art help we got in sound and art wasn’t utilised to its fullest (sorry guys) and there is little chance that we will get any time to revisit it again. Anyway the game, demonstrated above in very low res, may go live for PC at some stage in the near future so you might get a go and the IP now rests with Trinity.